
A 3/3 Gnome Artificer with haste for three mana, Jan has two activated abilities, each of which manipulate your resources in different ways. Recently printed in Commander Legends: Battle For Baldur's Gate, Jan Jansen, Chaos Crafter puts a unique spin on artifact commander decks, serving as a Mardu (black/red/white) option for the archetype and incorporating elements of aristocrats decks into the mix. With the heavy focus of artifacts in the Lorehold school of Strixhaven and vehicle focus within Kamigawa: Neon Dynasty, a multitude of strong new artifact commanders have been added to the game in the past few years. As new artifacts are printed in every Magic set, it should be no surprise that new artifact commanders are also frequently added to the game. Updated on Jby Paul DiSalvo: Artifacts can offer a wide variety of incredible effects, whether they be mana acceleration, card draw, improvements to your creatures through equipment, or offense in the form of powerful artifact creatures. RELATED: Strongest Mono-Blue Commanders In Magic: The Gathering So today we're going to delve into the strongest and most viable options players have to choose from when constructing an artifact-based Commander deck. While one would be hard-pressed to find a Commander deck that does not run any artifacts at all, there are numerous Commanders who incentivize players to run a significant amount of artifacts due to the synergies provided by the respective commanders. Often providing static abilities and helpful utility in numerous fashions, artifacts are often vital to keeping a Commander deck running smoothly. This will require TappedOut.js included in your blog.Artifacts are an integral part of Magic: The Gathering, especially within the Commander format.

In TappedOut's comments/forums In TappedOut's comments/forums with pie-chart On your blog You can now import it in the MTG Arena client. MTG Arena Copy to clipboard 1 Angrath's Marauders (XLN) 132Ĭopied to clipboard. If you have any thoughts on my Alice Cooper thesis, let me know in the comments. Or give this list a try: It's not-quite budget but still pretty cheap. At the very least, if you are looking to make a Tim deck, throw a few Alice Coopers in and see what you think. But for my money, the Alice Coopers are well worth the trade-off. Sure, there are fewer cute effects like stealing your opponents' creatures or bouncing them or single-target tapping and untapping.


I'm confident this deck can run away with games. This deck can do crazy amounts of damage out of nowhere just from its Alice Cooper pingers.Īlso, Chandra's Incinerator is insanely good in this deck, turning all the "Ping All" effects into removal.
Lgoh fire commander deck plus#
That's 8 damage to each opponent!!! And this deck has 5-ish ways to double damage, plus Quest for Pure Flame, a single-use enchantment. If he is also enchanted with Keen Sense or Snake Umbra, you can draw 12 cards!! Now, imagine that you also have a damage-doubler in play. If you enchant him with Keen Sense or Snake Umbra, one ping draws you 3 cards in a 4-player game! And if you are able to untap him each turn (I have 4-ish ways in the deck), you can do 4 damage to each opponent each turn cycle. Take Zhur-Taa Druid, aka Alice Cooper, for example. It might seem small - and the fact that they can't ping creatures may seem like a big drawback - but these pingers are just as essential as the classic "any target" Tims. Pew! Pew! Pew!Īctually, I've been looking at other pinger lists, and I think they tend to neglect a whole class of pingers: pingers that damage each opponent. Pinger tribal! Pretty straightforward strategy: Live by the pinger, die by the pinger.

We finally have a Gruul pinger commander: Klothys, God of Destiny, and this is my janky deck for her.
